Design and develop effective and engaging learning experiences, environments, resources and assessments.
Teaching well is a complex art. It is a dance of content, atmosphere, engagement, preparation, sometimes technology, and the ever volatile human element (I worked with high school students). The physical design of a classroom can determine if your class will collaborate or share easily or not. Not every lesson needs to make use of an emergent technology to be effective. Personality theory and adolescence psychology along with old fashion common sense can show the need for multiple assessment types. The lofty goal of education is to provide the absolute best educational experience for every learner in a classroom. Good educational design can move one closer to achieving this goal.
Artifacts:
Level 1: Knowledge of current research
- This document is a list of of emerging Web 2.0 tools that teachers might find useful. Each tool is reviewed for its strengths to help teachers decide if they might want to investigate using the tool in their classroom. This artifact demonstrates my ability to identify and evaluate existing and emerging technologies. Web 2.0 tools for teachers
- This artifact is a reflection paper on how different theories of learning have be present in my own academic career. Learning theory is the heart of learning design. By reflecting on how learning theory has intersected education experiences of my past, I can prepare to be more intentional as a designer of learning. Learning Theory Foundations Reflections
- The ADDIE model is a well known design process used to create an entire learning experience from environment to assessment. This document is a reflection of the advantages and disadvantages of using the ADDIE model. ADDIE reflection
Level 2: Application
- This is a review of a lesson plan I created according to the ASSURE method that is also used as a level three artifact for this standard. This review evaluates each component of the lesson plan based on criteria established by the ASSURE method. This review is included as a level two artifact because it shows application of the content of the course to a original lesson plan. Tubechop lesson plan evaluation
- This unit of lessons demonstrates the application of design principals into a junior/senior level US Government class. The theory being used as the design evaluation is the Mind/Brain theory of learning. By applying this theory, lessons are inherently engaging. Mind Brain Lessons copy
- As with the previous artifact offered, this is a unit of lessons that is designed around a specific learning theory. That theory is the Cognitive Load theory. The subject matter is the German Language. Designing lessons with Cognitive Load theory ensures that students are engaged and working with optimal stress. CLT lessons
Level 3: Research, innovation, leadership
- This document is a lesson plan created according to the ASSURE method instructing teachers how to use Tubechop. The ASSURE method seeks to build assessment and evaluation into lesson planning to ensure effective and engaging learning experiences. This is a level three artifact because it was designed and implemented with the staff of my learning community, thus demonstrating leadership. Tubechop for teachers
- The following artifact is a PowerPoint of classroom environment designs created to educate and inform my current position (2018). We are moving into the ministry of opening and running our own schools in Kenya. As I have worked through this master’s program, I have been able to advise and lead my team into conversations about school environments based on research and best practice. Room Setup